We are therefore dedicating this short post to a musical avenue that has only recently begun to receive credit amongst mainstream musicians, yet is one of the largest growing industries around! In doing so, we will hopefully answer of the questions we’ve been hearing more and more in our sessions at the 16 Steps studio…
“How can I find out more about writing music for video games and software?”
Of course, it’s not a surprising question really, considering the vast amount of people Worldwide that own a console, smartphone, tablet computer or even all three. With immediate access to millions upon millions of games, the doors are now wide open for composers, producers and sound designers across the Globe. Every game is based around its own concept and no matter how simple or complex this may be, requires a soundtrack to suit.
From the Electronic sounds of Wipeout HD Fury (PS3):
Last Airbender (Wii):

These are a few of our favourite online game portals:
GameAudio Forum We love the Music Related and Sound Design forums on here
Game Audio Network Guild (G.A.N.G.) Leading Game Audio Forum and Community
Game Career Guide – Career guidance and job opportunities in the Gaming Industry
Game Sound Conference – Leading Game Audio Seminar & Conference
Some great interviews with some of the Industry leaders:
Mike Morasky (Portal 2)
Mick Gordon (The Last Airbender)
Hans Zimmer (Call Of Duty: Modern Warfare 2)
Michael McCann (Splinter Cell)
and a few ESSENTIAL books to get you started:
The Game Audio Tutorial – Richard Stevens
The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers – Aaron Marks
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design – Karen Collins
To find out more about the courses we offer and to learn more about composing electronic and orchestral music for games, visit 16 steps.
